Description: Add an external-display mode that can show multiple independent app views ("screens") simultaneously on one large third-party touchscreen (24" or larger). The goal is to run a single device as the brain, while presenting 4-6 separate, touch-interactive panels on one big screen (e.g., Clips, Mixer, Widgets, Set List, Browser, Actions). Problem: Large performance rigs often need multiple views at the same time: On iPad, users constantly switch pages/panels (Clips <-> Mixer <-> Widgets <-> Browser), which costs time and increases live-risk. Using multiple iPads/iPhones as "visual units" works, but it adds hardware, power, cooling, cabling, and reliability complexity. A large external touchscreen has enough real estate to replace several small screens, but there is no way to display multiple independent views at once (instead of a single mirrored or single-window view). Problems: Excessive view switching during performance increases mistakes and slows operation. Multi-device setups are expensive and fragile (battery, heat, mounts, networking, sync). A single mirrored view on a large display does not solve the "many panels at once" workflow. Proposed Solution: 1) External Display "Multi-View" mode When an external display is connected, offer a mode where the external screen can be split into 2/4/6 panels (user-selectable layouts). Each panel can show an independently chosen view, for example: - Clips page (or a specific page) - Mixer - Widget canvas (a specific widget page) - Project browser / set lists - Actions / sequences monitor - Plugin windows (optional) 2) Touch routing and interaction Touch input on the external touchscreen should interact directly with the panel being touched. Optional "lock panel" to prevent accidental edits (performance safety). 3) Panel assignment and persistence Each panel has a selector to choose its content. Save panel layout per project, or as a global preset ("Stage layout", "Studio layout"). 4) Performance-focused options "Always-on" critical panels (e.g., master meters + CPU/DSP + battery if available). Optional large-font / high-contrast mode for distance viewing. Optional "safe mode" where only whitelisted controls are touchable. 5) Compatibility strategy If iOS limits true multi-window external UI, provide the best feasible approximation: - Dedicated external UI that renders multiple panels while the main device UI remains normal. Graceful fallback to current single-view behavior on unsupported hardware. Benefits: Replaces multiple small devices with one large, touch-capable surface. Dramatically reduces live navigation friction (no constant panel switching). Improves safety and speed: key controls remain visible and reachable at all times. Cleaner stage ergonomics and simplified rig (less power management, fewer mounts/cables). Examples: 6-panel stage layout on a 24" touchscreen: - Top row: Clips (main page), Mixer, Set List - Bottom row: Widgets (performance macros), Actions/Sequences status, Master meters Rehearsal layout: - Large clip grid + mixer + browser, with "lock" enabled for non-critical panels. Busking/compact rig: - 4 panels: Clips, Widgets, Master meters, Quick browser, replacing a multi-phone display setup. This summary was automatically generated by GPT-5.2 Thinking on 2025-12-29 . Original Post: 6 loopy pro screens to appear on one 24” or larger 3rd party touchscreen. Allow 6 loopy pro screens to appear on one 24” or larger 3rd party touchscreen. For immediate and very spontaneous live performance access (quick grap and go on larger format) designed for a quick glance by front man guitarist constantly engaging audience with non stop between songs 45 min set ie ….one screen all drum and drum loop info, one screen prerecorded.mp3 stereo tracks, etc,etc