Description:
Allow recording on a target clip to be
queued
while another clip is playing, so capture begins
exactly at the next musical boundary
(beat/bar/loop/cycle of clip X) without stopping or disrupting current playback. Supports pre-roll/count-in, visual cues, and cancel.
Problem:
Pressing Record during playback can start mid-cycle or force awkward stops. Performers need a way to
pre-arm
recording and have it
fire cleanly at the next boundary
, keeping the current material running until the handoff.
Proposed Solution:
  • Record Queue State:
    Per clip/track
    Queued to Record
    state with HUD countdown and ring badge; optional soundless pre-roll.
  • Quantize Targets:
    Next Beat / Next Bar / Next Loop / Cycle of Clip …
    with ± offset (beats/ms); respects global quantize and time signature.
  • Count-In & Guard:
    Per-action count-in (bars/beats) and
    late-press guard
    to defer if the press is too close to a boundary.
  • Modes:
    Record New
    ,
    Overdub Existing
    ,
    Replace
    , or
    Record into Empty Only
    ; choose
    after-queue behavior
    for the currently playing clip (keep, stop at boundary, crossfade).
  • Groups & Colors:
    Queue for
    color groups
    (e.g., next empty in Blue) or for
    selected clip
    ; exclusive/choke options for one-shot lanes.
  • Actions & Bindings:
    Queue Record (target, boundary, offset, mode)
    ,
    Queue Overdub
    ,
    Queue Replace
    ,
    Cancel Record Queue
    ,
    Record Now (bypass)
    .
  • Safety & Recovery:
    Quantized, sample-accurate start; cancel on clip delete or page change (optional); full undo.
  • Feedback & Variables:
    HUD (“Recording in 1 bar”), ring flashes on the final beat; vars
    clip.isQueuedToRecord
    ,
    queue.boundary
    ,
    queue.etaMs
    .
Benefits:
  • Clean, musical entries—no half-starts or chopped first transients.
  • Keep performance flowing by recording
    exactly when the loop turns over
    .
  • Fewer footswitch taps and error-prone timing; safer live capture.
  • Works across colors/groups to build structured arrangements on the fly.
Examples:
  • While a
    Verse
    loop plays, press a pedal to
    Queue Record
    the
    Chorus
    clip at the
    next bar
    with a
    1-bar count-in
    ; Verse keeps playing until the handoff.
  • Queue Overdub
    on a drum clip for the next loop cycle; current take keeps running, overdub starts precisely on turnover.
  • In a one-shot group, queue a new
    FX hit
    to record
    at the next bar + 1/8
    ; the previous one-shot stops at that boundary.
  • Use
    Queue Record (Cycle of “Drums”)
    so a bass clip starts recording on the drums’ cycle even in a 3:2 polymeter.
This summary was automatically generated by GPT-5 Thinking on 2025-10-08.
Original Post:
Queuing record while another clip is playing
Hey! My setup got to complicated! It’s really not though, I just want to do simple things.
Queue recording for clip 2 for when clip 1 has ended.
Here, I made a short video about it
Please come back to me if I’m wrong
I can say my master is at 1 bar for important settings.
-> I record as long clips as I want to then count out with 1 bar, temporarily overiding other loop settings. This is the meat of the template but I also want potatoes, and sauce.
Thanx @Michael!