Queue Record While Another Clip Is Playing (Quantized & Safe-Arm)
under review
S
Smund
Description:
Allow recording on a target clip to be
queued
while another clip is playing, so capture begins exactly at the next musical boundary
(beat/bar/loop/cycle of clip X) without stopping or disrupting current playback. Supports pre-roll/count-in, visual cues, and cancel.Problem:
Pressing Record during playback can start mid-cycle or force awkward stops. Performers need a way to
pre-arm
recording and have it fire cleanly at the next boundary
, keeping the current material running until the handoff.Proposed Solution:
- Record Queue State:Per clip/trackQueued to Recordstate with HUD countdown and ring badge; optional soundless pre-roll.
- Quantize Targets:Next Beat / Next Bar / Next Loop / Cycle of Clip …with ± offset (beats/ms); respects global quantize and time signature.
- Count-In & Guard:Per-action count-in (bars/beats) andlate-press guardto defer if the press is too close to a boundary.
- Modes:Record New,Overdub Existing,Replace, orRecord into Empty Only; chooseafter-queue behaviorfor the currently playing clip (keep, stop at boundary, crossfade).
- Groups & Colors:Queue forcolor groups(e.g., next empty in Blue) or forselected clip; exclusive/choke options for one-shot lanes.
- Actions & Bindings:Queue Record (target, boundary, offset, mode),Queue Overdub,Queue Replace,Cancel Record Queue,Record Now (bypass).
- Safety & Recovery:Quantized, sample-accurate start; cancel on clip delete or page change (optional); full undo.
- Feedback & Variables:HUD (“Recording in 1 bar”), ring flashes on the final beat; varsclip.isQueuedToRecord,queue.boundary,queue.etaMs.
Benefits:
- Clean, musical entries—no half-starts or chopped first transients.
- Keep performance flowing by recording exactly when the loop turns over.
- Fewer footswitch taps and error-prone timing; safer live capture.
- Works across colors/groups to build structured arrangements on the fly.
Examples:
- While a Verseloop plays, press a pedal toQueue RecordtheChorusclip at thenext barwith a1-bar count-in; Verse keeps playing until the handoff.
- Queue Overdubon a drum clip for the next loop cycle; current take keeps running, overdub starts precisely on turnover.
- In a one-shot group, queue a new FX hitto recordat the next bar + 1/8; the previous one-shot stops at that boundary.
- Use Queue Record (Cycle of “Drums”)so a bass clip starts recording on the drums’ cycle even in a 3:2 polymeter.
This summary was automatically generated by GPT-5 Thinking on 2025-10-08.
Original Post:
Queuing record while another clip is playing
Hey! My setup got to complicated! It’s really not though, I just want to do simple things.
Queue recording for clip 2 for when clip 1 has ended.
Here, I made a short video about it
Please come back to me if I’m wrong
I can say my master is at 1 bar for important settings.
-> I record as long clips as I want to then count out with 1 bar, temporarily overiding other loop settings. This is the meat of the template but I also want potatoes, and sauce.
Thanx @Michael!
ultracello
under review