Enable Multi-Core Audio Rendering for Better CPU Performance
planned
ultracello
Description:
Improve Loopy Pro’s audio engine by enabling true multi-core (multi-threaded) CPU processing for audio rendering, especially useful with multiple AUv3 plugins and parallel signal paths.
Problem:
Currently, Loopy Pro does not seem to fully utilize multi-core CPU processing for audio tasks. This can quickly lead to CPU overloads in complex projects with several AUv3 plugins, effects, or multiple audio channels – even on high-end iPads.
Proposed Solution:
– Implement multi-threaded audio rendering
– Distribute AUv3 plugin processing across available CPU cores
– Prioritize per-track or per-plugin parallelization
– Dynamically allocate threads based on system load
– Add CPU usage per-core display (optional)
Benefits:
– Much better performance on modern multi-core CPUs
– Lower risk of audio glitches and dropouts
– Enables more complex, creative setups with more plugins
– Extends device longevity by improving resource efficiency
– Makes Loopy Pro more competitive as a DAW alternative
This summary was automatically generated by ChatGPT-4 on April 30, 2025.
Kymatika
Any news about will be this implemented?? is by far my most wanted feature, and also maybe the top most voted feature!
Pier
Isn't Loopy m1 ready?
Morton Feldman
M1 iPad is so powerful. +1 for unleash the beast.
ultracello
ultracello
planned